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MSFS Repaint Advice - Curved Nose & Best Method

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896
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australia
So I've been doing the repaint for the JustFlight PA-38 for VH-TLA, VH-FTI and VH-UAL and as modeling and paint has advanced far from the days of FS98, I'm wondering if there's a way or a tool that will allow me to paint on an MSFS 3D model or GLTF.

This first shot, I need to be able to paint the bottom of the fuselage orange cheat line from wrapping around the front of the nose and taking it all the way back to the end of the yellow line below. Note, the texture sheet has the nose segmented into multiple sections.

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The other issue I have with the nose currently, editing the texture sheet by hand is due to the curvature of the nose. The line ends up curving up creating a mini quasi step. It would be great if there was a way I could paint directly on the 3D model and then I can take that back into photoshop to do the final layering of textures. I know in previous versions of the sim there were programs such as FS Repaint but does anything like it exist for MSFS or is there a suggested method to work in Blender or something else to paint directly onto the 3D model?

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I know in previous versions of the sim there were programs such as FS Repaint but does anything like it exist for MSFS or is there a suggested method to work in Blender or something else to paint directly onto the 3D model?
Maybe someone who does repaints knows of another method. But one thing you could do is load the gltf into Model Converter X. Export it as a DAE and import that into Blender. Blender let's you paint directly on the model. I wouldn't want to do any serious painting in blender but marking a straight line onto a base texture would be easy enough to do and you could then use that as guide in another paint program.
 
Maybe someone who does repaints knows of another method. But one thing you could do is load the gltf into Model Converter X. Export it as a DAE and import that into Blender. Blender let's you paint directly on the model. I wouldn't want to do any serious painting in blender but marking a straight line onto a base texture would be easy enough to do and you could then use that as guide in another paint program.

Yeah, thanks, I looked up some tutorials on YouTube and that's definitely the way to go with the lower fuselage orange cheat lines, what I can do is use stuff from the paint kit develop the lower fuse and then just bring that back into photoshop for the final render. :)

Working on a universal Paint Kit for the standard Tomahawk factory lines for everyone to use, thankfully that's really easy to do, have red, orange, brown, green and black. The only thing is the base texture I modified is low on the fuselage and will take a manual repaint to perfect it, but I'm preparing to move back USA side and this will have to do for now.
 
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Maybe someone who does repaints knows of another method. But one thing you could do is load the gltf into Model Converter X. Export it as a DAE and import that into Blender. Blender let's you paint directly on the model. I wouldn't want to do any serious painting in blender but marking a straight line onto a base texture would be easy enough to do and you could then use that as guide in another paint program.

Anthony, thanks for pointing me in the right direction, I literally just finished it up tonight. Only one very minor compromise to do with the cheat lines and cowl covers, but barely perceptible.

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VH-TLA 1990 AIRTC.jpg
 
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