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MSFS20 Weird Texture in Glass

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19
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germany
Hello everyone, I've been trying to get full reflections from all angles on my windows.
I've tried msfs_glass and msfs_standard, set the roughness to 0, metallic to 100, played around with the reflections parameters, but reflections can only be seen from a very sharp angle.

Is there a way to fix this?
 

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Another problem I came up with, was that there is a werid texture in my window.
 

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I remember FSX doing this when it was running low on RAM. It would use a FSX label texture. If you started seeing FSX on things, you knew your memory was past redline and it was using some base texture. But thats FSX.

This is a background forward plexi 'photo' for reflection, showing the two pilots. I am thinking for instruments. Did you recycle this from a gauge glass?
 
I remember FSX doing this when it was running low on RAM. It would use a FSX label texture. If you started seeing FSX on things, you knew your memory was past redline and it was using some base texture. But thats FSX.

This is a background forward plexi 'photo' for reflection, showing the two pilots. I am thinking for instruments. Did you recycle this from a gauge glass?
Hey, can you maybe specify what you mean by recicle this from a gauge glass? I am new to blender and I'm just using the msfs toolkit
 
The reflection is just how the MSFS glass material works. As 614NVL said, reduce the reflection mask factor to get rid of it.
 
Is there a way to get full reflections like on a mirror? The Glass Material only shows reflections from a specific angle.
 
With msfs_Glass I also always have the reflection on the glass of the interior of your model vehicle in which you play.
How to get the reflection of the environment ?
If you reduce the reflection mask you lose all reflections.
After about forty tests with msfs-standard and msfs-glass the result is still the same this interior cockpit texture appears ...
Only opaque glass can display true reflections, so how the hell do Asobo manage to display glass that is both transparent and with a reflection of the natural environment ? and not a cubemap
 
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