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Hi Vitus...,
I am in the process of continuing my tests, and I realize that, for the Specular Material, an additional value must be used for the texture to appear quite transparent in P3Dv4. This is Final Alpha Blend; "Set final alpha value at render time" must be done, and the "Final alpha multiply" must be less than 1...!
This is probably correct, but it is a difference from the old values used in Blender 2.79...
Now I'm testing a "Fresnel" texture, and there's a path problem.... In the simulator, the model looks for a path that is not the path of the texture in the simulator, but the path of the texture in Blender...!
I am in the process of continuing my tests, and I realize that, for the Specular Material, an additional value must be used for the texture to appear quite transparent in P3Dv4. This is Final Alpha Blend; "Set final alpha value at render time" must be done, and the "Final alpha multiply" must be less than 1...!
This is probably correct, but it is a difference from the old values used in Blender 2.79...
Now I'm testing a "Fresnel" texture, and there's a path problem.... In the simulator, the model looks for a path that is not the path of the texture in the simulator, but the path of the texture in Blender...!




