• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. GeorgianVA

    MSFS20 Differences between Development Mode and In-Sim

    Hi everyone, for my airport I would like a pretty detailed mesh and it was working quite fine in P3D. But in MSFS I somehow can't make it work. When it is looking okay in the development mode, it looks totally different in the sim itself. Is there a setting that I can set, that gives me the...
  2. GeorgianVA

    MSFS20 Model Placement

    Hi all, I am not sure how you guys do it. But I had a look at the documentation and the samples but I can't figure out how to place one of my own models in the sim. I find the default objects and can place them easily but not my own. If I load the sample scenery in, I can see the already placed...
  3. GeorgianVA

    P3D v5 Tranparent Texture in Front of Another Transparent Texture

    Hi all, I am not sure if this is the correct section, as it is not really a MCX problem but I am looking for the correct settings in MCX. I have a little terminal with transparent glass textures outside and one internal model, which also has partly transparent textures (the plants). But now...
  4. GeorgianVA

    P3D v5 NoShadow for SODE objects?

    Hi, I inject my 3D grass via SODE for seasonal textures. But it shows shadows on the grass and if I would place a normal BGL, I would just choose "NoShadow". Is that possible with SODE as well?
  5. GeorgianVA

    P3D v4 PBR - What am I doing wrong?

    Hi, I made my first PBR test yesterday and unfortunately not very successful. I wanted to keep it easy and made a simple cube: I downloaded a few pbr textures from textures.com and prepared them how it was shown in this tutorial (red channel metallic, green channel AO and alpha channel...
  6. GeorgianVA

    P3D v4 UGKO - Kutaisi International Airport - Georgia

    It is still very early stages. Due to real life construction right now, it might take a little longer. The airport was built in 2012 (I believe) and has been growing ever since. 2016 WizzAir opened a base here and stationed a second aircraft just recently. The destinations are all over Europe...
  7. GeorgianVA

    P3D v4 Earth Curve Correction and SODE

    Hi, I have the actual physical lights seperated from the light rays. The physical lights have the earth curve correction applied and are integrated in the scenery with a normal BGL. The lightrays however are implemented via SODE (hours of the day, bad weather etc.). I applied the ECC as well...
  8. GeorgianVA

    Yandex.ru maps in SBUILDERX

    Hi, is there a possibility to get access to the yandex.ru maps? So far it is the only map service, that has an up to date pic of Kutaisi airport. Anyone ever took satellite imagery from yandex? Thanks!
  9. GeorgianVA

    P3D v4 Something changed with GP-shadows?

    Hello, back in July I experimented with the P3D Groundpolys for my Mestia project. Everything went fine once I found out that you need the setting "shadows - receive - buildings" to turn on. Now in my Telavi project, I did exactly the same steps and used the same material settings like in...
  10. GeorgianVA

    P3D v4 Wheels sink into groundpolys [SOLVED]

    Hey guys, I have a weird problem, that is driving me nuts. I am not quite sure if it is a MCX topic or no but it might be. I am doing my groundpolys as usual with the ground polygon wizard in MCX. On the apron everything looks ok although the wheels sink a little into the ground (I could live...
  11. GeorgianVA

    P3D v4 [SOLVED] P3D CTD after creating non-default airport

    Hello, lately I have a rather strange problem. I used to create many basic afcads before for airports, that are not yet included in P3D. But lately I can't do that anymore and I don't know what has changed or what I am doing wrong. First I thought it is a P3D v4 problem but in P3D v3 I can't...
  12. GeorgianVA

    P3D v3 P3D Groundpolygons / Shadows

    Hello guys, I hope you can help me. I am kind of stuck with my groundpolys. I tried to do it the P3D way added the zBias to the materials, exported the model and loaded it into MCX GPW: The result is perfectly fine BUT I do not have shadows: When searching for groundpolygons and shadows...
  13. GeorgianVA

    P3D v4 UGGT - Telavi, Georgia [Released]

    Hey guys, a few months back I announced the UGAM Ambrolauri scenery here.This one is on hold for the moment as the airport is just too new and it is really hard for me to get any information. Another reason is, that I have been given the opportunity for a photoshoot at Telavi airport during my...
  14. GeorgianVA

    P3D v3 Strange Cliffs

    Hello Don, Again thank you for this great program. It is doing exactly what I need in challenging mountaineous terrain. However, I have some strange behaviour now and really don't know, where it is coming from. The pic will speak for itself maybe: This is how it looks in TS itself. I marked...
  15. GeorgianVA

    P3D v4 UGAM - Ambrolauri, Georgia [Released]

    After the release of UGMS Mestia I have been working on another destination in the Caucasus mountains: Ambrolauri. A remote village in the Georgian Racha region. The airport just opened in January this year and domestic flights to the capital are available two times per week. Here my first...
  16. GeorgianVA

    FSX P3D Autogen not showing in FSX

    Hello, i created a scenery with the P3D SDK. I want to make it available for FSX as well. For most things this works out fine: groundpolies, object and photoscenery are showing up in FSX as expected. But there is no Autogen! What can I do to make it appear as well? I was using the P3D...
  17. GeorgianVA

    P3D v3 Transparency / Chainlink Fence

    Hello together, around my airport is a pretty standard chainlink fence. I did not like the default fence, since it disappears in the distance and from different views. So I modeled a custom fence and textured it accordingly. The chainlink itself is also a pretty standard texture from the...
  18. GeorgianVA

    P3D v3 Autogen not showing up in some areas

    Hello together, in my UGMS Mestia scenery I finally got the Annotator to work and the buildings and trees show up nicely on the photoscenery. There are some areas though, that show no autogen at all and I don't know why. Maybe you can help me. This is what it looks like in the Annotator...
  19. GeorgianVA

    Texturing of a blender model in MCX

    Hello, I am doing my first steps in blender and in scenery design in general. So I am pretty sure I am missing an important point here. I want to do a little shed with a white wood texture. When I texture it in blender it looks like this: But when I export the object (as .obj or .x) it...
  20. GeorgianVA

    MSFS20 UGMS - Mestia (Georgia) [v1.0 released]

    Hello together, I want to introduce you to my first project. I went there for vacation two times now and I am in love with the area and the whole country. Flying there is really a great experience! Unfortunately the area gets no attention in terms of add-ons so I am forced to try it myself...
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